Filipino Mahjong is a four-player game using a traditional 108-tile set.
This guide explains the full game flow, tile rules, claiming priority,
joker usage, and the pot system.
For best understanding, watch Kling & Jhatβs live games while reading along.
1. Tiles & Special Treatment
Filipino Mahjong uses only suited tiles for forming hands:
Circles (Dots), Bamboo, and Characters β 36 tiles per suit, for a total of 108 tiles.
Winds, dragons, and flowers are all treated as flowers.
Any flower drawn must be immediately revealed and placed face-up.
The player replaces a flower by drawing from the opposite end of the wall.
2. Joker (Wild Card)
Before the game begins, the dealer rolls the dice to determine the wall break
and reveal the Joker.
The Joker acts as a wild tile and may substitute for any needed tile
to complete a chow, pung, kong, or pair. In this ruleset, the Joker is fully open
unless house rules state otherwise.
3. Tile Count & Winning Requirement
β’ Each player always maintains 16 tiles in hand.
β’ A winning hand must contain exactly 17 tiles.
Drawing a tile from the wall, or
Claiming a discard for chow, pung, kong, or mahjong.
After completing a set or failing to win, the player discards one tile
to return to 16 tiles.
4. Hand Structure & Special Wins
A standard winning hand consists of 5 sets
(chow, pung, or kong) and 1 pair.
Special Winning Hands
7 Pairs β Seven distinct pairs.
Pure Straight 1β9 β One suit, complete sequence.
Joker Eye β Final pair completed using a Joker on the winning draw.
5. Dealer Setup & Turn Flow
Dealer rolls dice to break the wall and reveal the Joker.
Wall counting starts from the side opposite the dealer.
Each player starts with 16 tiles.
The dealer discards first.
Turns proceed counter-clockwise.
On Your Turn
Draw one tile.
Check for a winning hand.
Discard one tile to end your turn.
6. Claiming Rules (Priority)
Claim Priority
Mahjong (Win) β Highest priority.
Kong beats Pung.
Pung beats Chow.
If multiple players call the same type, priority goes to the next player
in turn order.
Chow may only be claimed by the next player counter-clockwise.
7. Pot System
β’ The pot starts at 5.
β’ If no one claims the pot, all players add +1 for the next round.